Clinical Trial

A Virtual Reality Game to Prevent E-cigarette and Cannabis Vaping

Completed
View on ClinicalTrials.gov →
Summary
The goal of this study is to develop and test an adapted version of our virtual reality videogame intervention prototype, Invite Only VR, developed for middle school students, which focuses on e-cigarette and marijuana vaping prevention. The game also includes a focus on emotion regulation and healthy coping skills. To determine the preliminary impact of the intervention, investigators will collect acceptability and feasibility data from 6th-8th grade students across three Connecticut middle schools. Investigators will also collect data on participants' knowledge, harm perceptions, and intentions to vape before and after they have played the videogame intervention.
Trial Details
NCT Number NCT07413432
Lead Sponsor Yale University
Collaborators: CT Department of Public Health
Conditions Cannabis, Vaping, Emotion Regulation
Enrollment 62 participants
Start Date 2025-09-26
Primary Completion 2025-12-15 (estimated)
Study Completion 2025-12-30 (estimated)
Updated on ClinicalTrials.gov 2026-02-17