Clinical Trial

Effect of Mobile Video Games on Laparoscopic Simulation Skills in Medical Students

Completed
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Summary
This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience. Thirty first-, second-, and third-year medical students were randomly assigned to either a mobile gaming intervention group or a control group. All participants received standardized training using the Simbionix LAP Mentor™ laparoscopic simulator and completed baseline assessments of hand-eye coordination, suture placement, and bimanual maneuver tasks. During the subsequent three-week intervention period, participants in the intervention group played selected mobile games (DATA WING™ and Aim Lab Mobile™) for at least 30 minutes daily, while the control group was instructed not to play mobile games. After the intervention, all participants repeated the same laparoscopic simulation tasks. The primary objective was to determine whether mobile gaming improved laparoscopic performance, as measured by task completion time and performance accuracy. The findings of this study may help clarify whether inexpensive and widely accessible mobile games can serve as an adjunct to simulation-based surgical education for novice medical students.
Trial Details
NCT Number NCT07744399
Lead Sponsor Marmara University
Conditions Laparoscopic Skills Acquisition, Surgical Education and Skill Acquisition, Simulation Training, Laparoscopy, Medical Students
Enrollment 30 participants
Start Date 2023-01-26
Primary Completion 2023-05-08 (estimated)
Study Completion 2023-05-20 (estimated)
Updated on ClinicalTrials.gov 2026-08-04