Clinical Trial

The Effect of Taboo Game-Based Reinforcement on Medication Instruction

Completed
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Summary
Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level. Today, in addition to classical methods, different methods are also used to evaluate information. Game-based approaches are frequently used in nursing for both learning and evaluating information. Escape rooms, digital games, simulation-based games, role-playing, puzzle games, and Kahoot are among the methods used in education . Studies have shown that when gamification is used in education and student evaluation, the recall of information is also at a better level. This research aims to determine the effect of reinforcing nursing students' knowledge of frequently used medications in emergency departments with the Taboo game and the classic question-and-answer method on learning and information recall.
Trial Details
NCT Number NCT07728110
Lead Sponsor Ankara Medipol University
Collaborators: Siirt University
Conditions No Medical Condition
Enrollment 111 participants
Start Date 2026-04-02
Primary Completion 2026-04-17 (estimated)
Study Completion 2026-06-17 (estimated)
Updated on ClinicalTrials.gov 2026-07-27