Clinical Trial

Virtual Reality Exercise for Young Adults at Risk of Digital Gaming Addiction

Study acronym: VR-GAME
Not Yet Recruiting
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Summary
Digital game addiction is associated with reduced physical activity, increased sedentary behavior, and adverse physical and psychosocial health outcomes in young adults. This study aims to develop and evaluate the effectiveness of a physiological biofeedback-integrated virtual reality (VR)-based exercise intervention for young adults at risk of digital gaming addiction. In this prospective, single-blind, randomized controlled trial, participants will be randomly assigned to either a VR-based aerobic exercise group or a traditional aerobic exercise group. Both groups will participate in supervised exercise sessions twice weekly for 8 weeks. The primary outcome is physical activity level, while secondary outcomes include functional capacity, muscle strength, physiological responses during exercise, digital gaming addiction severity, exercise enjoyment, and intervention usability.
Trial Details
NCT Number NCT07718763
Lead Sponsor Istanbul Nisantasi University
Conditions Internet Gaming Disorder
Enrollment 34 participants
Start Date 2026-09-25
Primary Completion 2027-03-25 (estimated)
Study Completion 2027-09-25 (estimated)
Updated on ClinicalTrials.gov 2026-07-22