Clinical Trial

Virtual Reality Training on Technical Skills, Training Load and Mental Fatigue in Football

Completed
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Summary
Virtual reality (VR) technology has emerged as a promising supplementary training tool in football, yet no study has simultaneously examined its effects on technical skills, training load, and mental fatigue within a randomized controlled design. This study evaluated the effects of an 8-week Rezzil Index® VR training program on football-specific technical skills, training load (sRPE), and mental fatigue in licensed male football players. Twenty-four male football players (age: 18.82±0.85 years) were randomly assigned to a VR training group (n=12) or a control group (n=12). The VR group completed two supplementary sessions per week using the Rezzil Index® application (HTC Vive Pro and Oculus Quest 2) in addition to regular team training. Football-specific technical skills, mental fatigue (Modified Color-Word Stroop Test), and training load (session RPE) were assessed pre- and post-intervention. The VR group demonstrated statistically significant improvements in all technical skill measures (p\<0.05; d=0.91-1.69, large effects). Rezzil Index® VR training is an effective complementary method for improving football-specific technical skills.
Trial Details
NCT Number NCT07691229
Lead Sponsor Manisa Celal Bayar University
Conditions Athletic Performance, Mental Fatigue
Enrollment 24 participants
Start Date 2022-12-01
Primary Completion 2023-03-01 (estimated)
Study Completion 2023-03-01 (estimated)
Updated on ClinicalTrials.gov 2026-07-08