In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels.
1. The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge.
2. The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.