Clinical Trial

Comparing Digital and Collaborative Gamified Reinforcement Strategies for HPV Literacy and Retention Among Nursing Students

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Summary
This randomized comparative study aims to evaluate the effectiveness of two gamified reinforcement strategies, Gimkit and Escape Room, on human papillomavirus (HPV) literacy, short-term retention, and gameful learning experiences among undergraduate nursing students. Following standardized theoretical instruction on HPV infection, participants will be randomly assigned to either a digital quiz-based gamification intervention (Gimkit) or a collaborative Escape Room activity. Outcomes will be assessed using the Human Papillomavirus Literacy Scale (HPV-LS) and the Gameful Experience Scale (GAMEX) at multiple time points, including baseline, post-theoretical instruction, post-intervention, and one-month follow-up.
Protocol Amendment History 1 amendment
This ClinicalTrials.gov record has been amended once since 2026-06-19.
Trial Details
NCT Number NCT07667127
Lead Sponsor Aydin Adnan Menderes University
Conditions Health Literacy, Human Papillomavirus (HPV) Infection, Nursing Education
Enrollment 64 participants
Start Date 2026-09-21
Primary Completion 2026-10-26 (estimated)
Study Completion 2026-10-26 (estimated)
Updated on ClinicalTrials.gov 2026-07-02