Clinical Trial

VR vs Classical Anatomy Teaching

Study acronym: VrISt
Recruiting
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Record status
This record was last updated May 26, 2026 (before its estimated June 2026 completion). Its status may not reflect the trial's current state.
Summary
This is a prospective, single-center, randomized controlled educational trial comparing the effectiveness of PlayStation VR2-based immersive virtual reality (VR) anatomy teaching versus classical (lecture/atlas/3D-model) teaching for wrist anatomy among first-year medical students at Kyrenia University Dr. Suat Gunsel Hospital. Eighty healthy adult students will be randomized 1:1 into a VR Group (30-35-minute PSVR2 wrist anatomy module delivered on PlayStation 5) or a Classical Group (30-35-minute faculty-led standard anatomy education using lecture, atlas, and 3D anatomical models). The primary outcome is immediate post-test knowledge score (multiple-choice questions plus visual labeling; 0-30 scale). Secondary outcomes include a 2-4-week retention test, Likert-type learning satisfaction (15-75), cognitive load (0-10), and incidence and severity of VR-related side effects (dizziness, nausea, eye strain; 0-3 ordinal). Outcome assessors are blinded to allocation. The study aims to evaluate whether immersive VR is non-inferior or superior to classical teaching for initial acquisition and short-term retention of wrist anatomy knowledge, while characterizing tolerability of consumer-grade VR in an educational setting.
Protocol Amendment History 3 changes
critical Recruitment opened 2026-05-27
notable Primary completion pushed: 2026-05 -> 2026-06 2026-05-27
minor Completion pushed: 2026-05 -> 2026-08 2026-05-27
Trial Details
NCT Number NCT07558551
Lead Sponsor University of Kyrenia
Conditions Medical Education, Anatomy Education
Enrollment 80 participants
Start Date 2026-05-15
Primary Completion 2026-06 (estimated)
Study Completion 2026-08 (estimated)
Updated on ClinicalTrials.gov 2026-05-26