Clinical Trial

Effect of Gamification on Orthodontic Knowledge Retention Among Dental Students

Completed
View on ClinicalTrials.gov →
Summary
The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Researchers will compare gaming technique to large group interactive session (already used to teach the participants). Half the participants will sit in a LGIS and the other half will play a board game on the same knowledge and comparison will be done on who gained more knowledge using a questionnaire/ test at three time points: 1)before study, 2)during study and 3)after study. The main question the study aims to answer is : Is Gamification better than Large group interactive session when teaching difficult topics to final year students of dentistry.
Protocol Amendment History 2 amendments
This ClinicalTrials.gov record has been amended 2 times since 2026-03-16; most recent amendment 2026-06-15.
Trial Details
NCT Number NCT07479342
Lead Sponsor Foundation University Islamabad
Conditions Gamification in Health Education
Enrollment 50 participants
Start Date 2025-10-10
Primary Completion 2025-11-10 (estimated)
Study Completion 2025-12-15 (estimated)
Updated on ClinicalTrials.gov 2026-06-17