Clinical Trial

Impacts of Immersive Virtual Reality (iHealthEd-IVR) and a Mobile Online Game (V-Care) on Interprofessional Education

Completed
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Summary
The goal of this randomised controlled trial is to compare the effectiveness of IVR and game-based learning in Interprofessional education (IPE), with significant implications for IPE delivery. The main question it aims to answer is: Does IVR or game-based learning enhance students' interprofessional competencies and learning outcomes in IPE? Which modalities optimise the educational effectiveness for IPE implementation among healthcare students between IVR and game-based learning? Researchers will compare the effectiveness of both IVR training and a mobile gaming platform and identify the optimal modality for IPE implementation. Participants will be randomly assigned to 2 groups: the IVR group that received a one-week IPE training with Immersive Virtual Reality (iHealthEd-IVR); the web-based group that received a one-week IPE training with a web-based serious game (V-Care).
Trial Details
NCT Number NCT07474701
Lead Sponsor The Hong Kong Polytechnic University
Conditions Interprofessional Education, Serious Games
Enrollment 271 participants
Start Date 2024-09-02
Primary Completion 2024-10-31 (estimated)
Study Completion 2024-11-30 (estimated)
Updated on ClinicalTrials.gov 2026-03-16