Clinical Trial

Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task

Recruiting
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Summary
Virtual reality as a gaming method is being used more regularly due to its immersive environments and total body playability. A few studies have used VR paired with brain stimulation as a clinical treatment for PTSD (van't Wout-Frank et al. 2024), as well as for regaining movement and cognitive abilities following stroke (Cheng et al. 2024; Lima et al. 2024). While a clinical use for VR and brain stimulation is the ultimate goal, there have still been no basic science investigations studying the efficacy of pairing the two. This investigation will be the first in exploring the connection between VR and brain stimulation as it relates to behavioral improvements (learning the game quicker) and eventually the investigators will begin to study the exact cortical changes that facilitate the accelerated learning. The game "Beat Saber" was chosen because it requires the subjects to move their arm in a large 3-Dimensional space and gives a performance metric after each trial to measure improvement
Protocol Amendment History 3 changes
critical Trial status changed: Active, Not Recruiting → Recruiting 2026-06-02
notable Primary completion pushed: 2026-04-23 -> 2026-08 2026-06-02
minor Completion pushed: 2026-04-23 -> 2026-08 2026-06-02
Trial Details
NCT Number NCT07447882
Lead Sponsor Indiana University
Conditions Motor Activity
Enrollment 52 participants
Start Date 2025-04-23
Primary Completion 2026-08 (estimated)
Study Completion 2026-08 (estimated)
Updated on ClinicalTrials.gov 2026-06-01