Clinical Trial

Video Game Intervention In Older Adults

Recruiting
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Record status
This record was last updated March 6, 2026 (before its estimated April 7, 2026 completion). Its status may not reflect the trial's current state.
Summary
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older. The primary research questions are: Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels? Researchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.
Protocol Amendment History 1 amendment
This ClinicalTrials.gov record has been amended once since 2026-02-20.
Trial Details
NCT Number NCT07433608
Lead Sponsor Biruni University
Conditions Healhty, Aging, Balance, Self Efficacy, Visual Motor Integration
Enrollment 32 participants
Start Date 2026-02-17
Primary Completion 2026-04-07 (estimated)
Study Completion 2026-04-07 (estimated)
Updated on ClinicalTrials.gov 2026-03-06