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Video Game Intervention In Older Adults

StatusRecruiting
PhaseNot applicable
Started2026-02-17
View on ClinicalTrials.gov ↗
Record status
This record was last updated March 6, 2026 (before its estimated April 7, 2026 completion). Its status may not reflect the trial's current state.

Amendment history

2026-03-03
minor
Study Identification, Study Status, Outcome Measures, Eligibility v1
Eligibility criteria-24 characters
Inclusion Criteria: BeingAge 60 years or older A score of age24 or older, Scoring at least 24 pointshigher on the Mini Mental State Examination (MMSE), Being ableAbility to understand and follow verbal instructions Willingness to participate voluntarily Exclusion Criteria: The presencePresence of a neurological, orthopedic, or psychiatric diagnosis, TheMedical presencecontraindications ofto exercise contraindications, A diagnosisDiagnosis of dementia, Acute orthopedic injuries,injury Impaired visionVisual or hearing to a degreeimpairment that would affectinterfere with participation, Inability [...] [...]
Secondary endpointsdetails revised at 1 of 1 entry
Primary endpoints2 to 3 entries
Balance Performance
Study titlerevised
VIDEOVideo GAMEGame INTERVENTIONIntervention INIn OLDEROlder ADULTSAdults
2026-02-20
minor
Original filing
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older. The primary research questions are: Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels? Researchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.
Trial Details
NCT Number NCT07433608
Lead Sponsor Biruni University
Conditions Healhty, Aging, Balance, Self Efficacy, Visual Motor Integration
Enrollment 32 participants
Start Date 2026-02-17
Primary Completion 2026-04-07 (estimated)
Study Completion 2026-04-07 (estimated)
Updated on ClinicalTrials.gov 2026-03-06