Clinical Trial

School-Based Self-Regulation Intervention for Digital Game Addiction and Sleep Deprivation

Study acronym: SRDGA
Completed
View on ClinicalTrials.gov →
Summary
This study evaluates the effectiveness of a school-based self-regulation intervention designed to reduce digital game addiction and sleep deprivation among adolescents aged 10-14 years. Excessive digital gaming has been associated with sleep problems, reduced academic performance, and emotional difficulties in adolescents. In this cluster randomized controlled trial, two public middle schools were randomly assigned to either an intervention group or a control group. Students in the intervention group participated in a four-week classroom-based self-regulation training program focusing on goal setting, impulse control, time management, and healthy digital use habits. The control group continued their usual school activities without additional intervention. Outcomes were assessed before the intervention and after completion using validated measures of digital game addiction and sleep deprivation. The study aims to determine whether strengthening self-regulation skills can reduce problematic gaming behaviors and improve sleep outcomes in adolescents.
Trial Details
NCT Number NCT07423689
Lead Sponsor Turkan Akyol Guner
Conditions Digital Game Addiction, Sleep Deprivation, Problematic Digital Gaming, Adolescent Behavioral Health
Enrollment 110 participants
Start Date 2024-10-05
Primary Completion 2025-03-25 (estimated)
Study Completion 2025-03-25 (estimated)
Updated on ClinicalTrials.gov 2026-02-20