Clinical Trial

Virtual Reality Outperforms Game Card Distraction in Reducing Distress During Pediatric Wound Care

Study acronym: VR-WOUND
Completed
View on ClinicalTrials.gov →
Summary
Children often experience fear, anxiety, and pain during wound care procedures, which can make treatment more difficult and distressing. Non-pharmacological distraction techniques may help reduce these negative experiences without the use of medications. Virtual reality (VR) provides immersive visual and auditory stimulation, while simple distraction tools such as game cards offer a low-cost alternative. This randomized controlled study aims to compare the effectiveness of immersive virtual reality glasses and distraction game cards in reducing fear, anxiety, pain, and physiological stress responses in children aged 5 to 10 years undergoing open wound care. Ninety children are randomly assigned to one of three groups: standard care alone, standard care with distraction game cards, or standard care with virtual reality glasses. Psychological outcomes (fear, anxiety, and pain) and physiological indicators (heart rate and oxygen saturation) are measured before and after the wound care procedure. The results of this study will help identify effective, non-pharmacological strategies to improve children's experiences during painful medical procedures and support child-centered care in pediatric clinical settings.
Trial Details
NCT Number NCT07335666
Lead Sponsor Agri Ibrahim Cecen University
Conditions Pediatric Wounds, Procedural Pain, Procedure-Related Anxiety, Procedural Fear
Enrollment 90 participants
Start Date 2023-04-01
Primary Completion 2023-05-30 (estimated)
Study Completion 2023-05-30 (estimated)
Updated on ClinicalTrials.gov 2026-01-13