Clinical Trial

Comparison of Gamification Approaches in Midwifery Education

Completed
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Summary
The aim of this study is to compare the effects of puzzle-solving and Kahoot-based learning methods on learning motivation and gaming experience among second-year midwifery students, and to evaluate students' satisfaction levels regarding these methods. The study is designed as a randomized controlled experimental research. It will be conducted between November and December 2025 with second-year students studying in the Department of Midwifery, Faculty of Health Sciences, Ağrı İbrahim Çeçen University. The entire class will be randomly divided into two groups: Experiment 1 (Puzzle) and Experiment 2 (Kahoot). Data collection tools include the Learning Motivation Scale in Higher Education, the Gaming Experience Scale, a Satisfaction Questionnaire, Game (Kahoot-Puzzle) Achievement Test, and a Personal Information Form. For data analysis, paired-samples t-test, ANOVA, and independent-samples t-test will be used as appropriate.
Protocol Amendment History 4 amendments
This ClinicalTrials.gov record has been amended 4 times since 2025-11-27; most recent amendment 2026-04-14.
Status change: Recruiting → Completed 2026-01-15
Status change: Not Yet Recruiting → Recruiting 2025-12-03
Trial Details
NCT Number NCT07256041
Lead Sponsor Agri Ibrahim Cecen University
Conditions Education, Midwifery Education, Gameifaction
Enrollment 39 participants
Start Date 2025-11-19
Primary Completion 2025-12-31 (estimated)
Study Completion 2025-12-31 (estimated)
Updated on ClinicalTrials.gov 2026-04-17