Clinical Trial

Serious Games for Serious Outcomes: Enhancing Cognition, Balance, and Quality of Life in Children With Cerebral Palsy

Study acronym: Games4CP
Recruiting
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Record status
This record was last updated September 5, 2025 (before its estimated January 2, 2026 completion). Its status may not reflect the trial's current state.
Summary
Children with cerebral palsy (CP) often face challenges with balance, movement, and skills such as memory, problem-solving, and attention. These difficulties can affect not only daily activities but also their quality of life. Rehabilitation usually focuses on physical therapy, but recent research shows that combining movement training with cognitive tasks may be even more effective. What we are studying. This study is focused at whether serious games from the Vana Vital platform-that was specifically designed for rehabilitation-can improve balance, cognition, and quality of life in children with CP. These games are not ordinary video games: they were created to encourage children to move, focus, and solve problems at the same time (dual-tasking). The expected benefits include: * Better trunk control and stability. * Improved memory, attention, and reasoning. * Enhanced participation in daily life and overall well-being. Takeaway. This study is exploring an innovative approach to rehabilitation: using technology and games not only to strengthen the body but also to train the mind. If successful, this method may provide a fun, effective, and family-friendly addition to traditional therapies for children with CP.
Trial Details
NCT Number NCT07158424
Lead Sponsor Nataliya Hrabarchuk
Collaborators: Hasselt University
Conditions Cerebral Palsy
Enrollment 30 participants
Start Date 2024-11-11
Primary Completion 2026-01-02 (estimated)
Study Completion 2026-01-02 (estimated)
Updated on ClinicalTrials.gov 2025-09-05