Clinical Trial

Gamification-Enhanced Problem-Based Learning

Recruiting
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Record status
This record was last updated August 15, 2025 (before its estimated February 28, 2026 completion). Its status may not reflect the trial's current state.
Summary
The goal of this randomized controlled trial is to compare the effects of "Gamification-Enhanced Problem-Based Learning" and a lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence among nursing students of enrolled nurse in higher diploma education in Hong Kong. The main questions it aims to answer are: 1. What is the level of critical thinking disposition, metacognitive awareness and clinical competence of nursing students of enrolled nurse in higher diploma education in Hong Kong? 2. What is the relationship of clinical competence is related to critical thinking disposition and metacognitive awareness among nursing students of enrolled nurse in higher diploma education in HK? 3. What are the effects of "Gamification-Enhanced Problem-Based Learning" and lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence among nursing students of enrolled nurse in higher diploma education in Hong Kong? Participants will receive five sessions of "Gamification-Enhanced Problem-Based Learning" for five weeks.
Trial Details
NCT Number NCT07125131
Lead Sponsor The University of Hong Kong
Conditions Gamification, Nursing Education
Enrollment 100 participants
Start Date 2024-12-13
Primary Completion 2026-02-28 (estimated)
Study Completion 2026-02-28 (estimated)
Updated on ClinicalTrials.gov 2025-08-15