Clinical Trial

Impact of Video Games and Activities on Videolaryngoscopy Success

Completed
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Summary
This study aims to investigate the factors influencing the videolaryngoscopy success among fourth-year medical students participating in anesthesia clerkship. Specifically, it examines the impact of activities such as video gaming and various other hobbies on fundamental skills related to videolaryngoscopy, including hand-eye coordination, motor skills, visual attention, and spatial awareness. In this context, the study evaluates how regular engagement in activities such as video games, sports, chess, Rubik's Cube, 3D puzzles, arts and crafts, and playing musical instruments may contribute to intubation success, intubation duration, and the quality of glottic visualization.
Protocol Amendment History 1 amendment
This ClinicalTrials.gov record has been amended once since 2025-06-26.
Status change: Enrolling by Invitation → Completed 2026-06-29
Trial Details
NCT Number NCT07053540
Lead Sponsor Tokat Gaziosmanpasa University
Conditions The Effects of Video Game Playing Habits and Some Sports Activities on Intubation Performance With Video Laryngoscopy
Enrollment 160 participants
Start Date 2025-06-18
Primary Completion 2026-06-18 (estimated)
Study Completion 2026-06-18 (estimated)
Updated on ClinicalTrials.gov 2026-07-01