Clinical Trial

The Effect of Health Education Based Laughter Yoga Applied to Adolescents on Stress and Digital Gaming Habits

Study acronym: Digital Habits
Completed
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Summary
Adolescents may turn to digital games as a coping mechanism for stress, which can lead to addiction and various health problems. School-based health education and laughter yoga are promising interventions for reducing stress and promoting healthy behaviors. This randomized controlled trial with a Solomon four-group design aims to evaluate the effects of health education and laughter yoga on stress levels and digital game habits among adolescents. Study Hypotheses: H0-1: Health education and laughter yoga have no effect on adolescent stress. H1-1: Health education and laughter yoga reduce adolescent stress. H0-2: Health education and laughter yoga do not affect digital game habits. H1-2: Health education and laughter yoga reduce digital game habits.
Protocol Amendment History 2 amendments
This ClinicalTrials.gov record has been amended 2 times since 2025-06-13; most recent amendment 2026-06-15.
Status change: Active, Not Recruiting → Completed 2026-06-15
Trial Details
NCT Number NCT07032090
Lead Sponsor Saglik Bilimleri Universitesi Gulhane Tip Fakultesi
Conditions Digital Technology, Technology Addiction, Internet Addiction Disorder, Laughter Yoga
Enrollment 68 participants
Start Date 2025-03-15
Primary Completion 2025-05-25 (estimated)
Study Completion 2025-09-15 (estimated)
Updated on ClinicalTrials.gov 2026-06-16