Clinical Trial

Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program in Knee Osteoarthritis

Not Yet Recruiting
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Record status
This record was last updated December 16, 2024 (before its estimated March 20, 2025 completion). Its status may not reflect the trial's current state.
Summary
The goal of this clinical trial is to learn if a gamified virtual reality (VR) rehabilitation program can effectively reduce pain, improve functionality, and enhance balance in adults aged 40-64 years diagnosed with knee osteoarthritis. The main questions it aims to answer are: Can the VR rehabilitation program reduce pain and disability compared to conventional physical therapy alone? Can the VR rehabilitation program improve balance and functionality in patients with knee osteoarthritis? Researchers will compare a group receiving the VR-based rehabilitation program alongside conventional therapy to a group receiving only conventional therapy to see if the addition of VR leads to superior outcomes. Participants will: Undergo either VR-based rehabilitation combined with conventional therapy or conventional therapy alone. Complete assessments at three time points (baseline, 3 weeks, and 7 weeks) using measures such as pain scales, disability indices, and balance tests.
Trial Details
NCT Number NCT06735963
Lead Sponsor Umm Al-Qura University
Conditions Knee Osteoarthristis
Enrollment 90 participants
Start Date 2024-12-11
Primary Completion 2025-03-20 (estimated)
Study Completion 2025-07-20 (estimated)
Updated on ClinicalTrials.gov 2024-12-16