Neuro-VRNCT06628323
Neuro-VR: Augmenting a Virtual Reality-based Therapy With Biofeedback for Auditory Hallucinations
Free. We email you which fields changed when ClinicalTrials.gov updates this record.
Record History
All 7 versions: 7 with changes below. See every version on ClinicalTrials.gov ↗
Minor Trial completed Show 4 more changesShow less
- Study completion date changed from estimate of May 2026 to Apr 22, 2026
- Eligibility criteria expanded, about 14 words
- Secondary endpoints: details revised at 8 of 8 entries
- Publications: details revised at 1 of 1 entry
- Minor Primary completion pushed from Mar 2026 to Apr 22, 2026
- Study completion pushed from Mar 2026 to May 2026
Notable Lead sponsor: Mental Health Centre Copenhagen, Bispebjerg and Frederiksberg Hospital to University Hospital Bispebjerg and Frederiksbergv5 Show 4 more changesShow less
- Trial status: Recruiting to Active, Not Recruiting
- Primary and study completion dates: Jan 2026 to Mar 2026
- Site details revised
- Study title revised
- Minor Primary and study completion dates: Oct 2025 to Jan 2026v4
- Notable Trial status: Not Yet Recruiting to Recruiting
- Start date changed from estimate of Oct 2024 to Nov 12, 2024
- Study site revised
- Minor Secondary endpoints: details revised at 2 of 8 entriesv2
- Study First Submitted
- Notable: the plan changed
- Minor: routine updates
Endpoints
Primary
Secondary (8)
Show 3 moreShow less
Arms and interventions
Participants in the experimental group undergo 8 sessions of a manualized virtual reality-based intervention added real-time EEG neurofeedback aiming to enhance the control and sense of power in relation to the dominant hallucinated voice. Together with the therapist, the participants create a digital representation (avatar) in virtual reality corresponding to the visual perception and sound of the voice. During therapy, the participants will be encouraged to engage in a dialogue with the avatar. While immersed in virtual reality, EEG recordings will be conducted by electrodes connected to a cap on the participants' head. Processed EEG-data will provide real-time information on the participants' brain activity associated with the emotional distress when confronted with the avatar and will be visible both to the participant and therapist. The feedback will be used to continuously adjust the intervention to the brain activity and aims to help the participant practice emotion regulation.
Participants in the control group will be offered 8 sessions of a manualized virtual reality - based therapy that follows the same principles as described in the experimental arm. Together with the therapist, the participants create a digital representation (avatar) in virtual reality that corresponds to their visual perception of and sounds like their hallucinated voice. Thoughout the therapy sessions, the participants will be encouraged to engage in a dialogue with the 'avatar', voiced by the therapist who will alternate between talking as the 'avatar' and as a supportive therapist. The therapy aims at enhancing the participants' control and feeling of power in relation to the dominant hallucinated voice. Furthermore, the therapy focuses on regulating the emotional distress associated with the hallucinated voice.
Behavioral: Virtual Reality-based Intervention employing Neurofeedback, Virtual Reality-based Intervention
Sites
1 site in 1 country
- Copenhagen Research Center for Mental Health - CORECopenhagen, Hellerup, Denmark