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NotablePrimary and study completion pushed from Feb 1, 2027 to Feb 1, 2030v248
Minor5 versionsRe-verified since May 20, 2026, no change to tracked fieldsv243-v247
NotablePrimary and study completion pushed from Jul 1, 2026 to Feb 1, 2027v242
Minor4 versionsRe-verified since Dec 2, 2025, no change to tracked fieldsv238-v241
MinorPrimary and study completion dates: May 1, 2026 to Jul 1, 2026v237
Show 38 earlier versionsHide 38 earlier versions
MinorStart date changed from estimate of Oct 5, 2025 to Sep 26, 2025v236
MinorStart date: Oct 2, 2025 to Oct 5, 2025v235
MinorStart date: Oct 1, 2025 to Oct 2, 2025v234
MinorStart date: Sep 30, 2025 to Oct 1, 2025v233
MinorStart date: Sep 29, 2025 to Sep 30, 2025v232
MinorStart date: Sep 28, 2025 to Sep 29, 2025v231
MinorStart date: Sep 25, 2025 to Sep 28, 2025v230
MinorStart date: Sep 24, 2025 to Sep 25, 2025v229
MinorStart date: Sep 23, 2025 to Sep 24, 2025v228
MinorStart date: Sep 22, 2025 to Sep 23, 2025v227
MinorStart date: Sep 21, 2025 to Sep 22, 2025v226
MinorStart date: Sep 18, 2025 to Sep 21, 2025v225
MinorStart date: Sep 17, 2025 to Sep 18, 2025v224
MinorStart date: Sep 16, 2025 to Sep 17, 2025v223
MinorStart date: Sep 15, 2025 to Sep 16, 2025v222
MinorStart date: Sep 14, 2025 to Sep 15, 2025v221
MinorStart date: Sep 11, 2025 to Sep 14, 2025v220
MinorStart date: Sep 10, 2025 to Sep 11, 2025v219
MinorStart date: Sep 9, 2025 to Sep 10, 2025v218
MinorStart date: Sep 8, 2025 to Sep 9, 2025v217
MinorStart date: Sep 4, 2025 to Sep 8, 2025v216
MinorStart date: Sep 3, 2025 to Sep 4, 2025v215
MinorStart date: Sep 2, 2025 to Sep 3, 2025v214
MinorStart date: Sep 1, 2025 to Sep 2, 2025v213
MinorStart date: Aug 31, 2025 to Sep 1, 2025v212
MinorStart date: Aug 28, 2025 to Aug 31, 2025v211
MinorStart date: Aug 27, 2025 to Aug 28, 2025v210
MinorStart date: Aug 26, 2025 to Aug 27, 2025v209
MinorStart date: Aug 25, 2025 to Aug 26, 2025v208
MinorStart date: Aug 22, 2025 to Aug 25, 2025v207
MinorStart date: Aug 21, 2025 to Aug 22, 2025v206
MinorStart date: Aug 20, 2025 to Aug 21, 2025v205
MinorStart date: Aug 19, 2025 to Aug 20, 2025v204
MinorStart date: Aug 17, 2025 to Aug 19, 2025v203
MinorStart date: Aug 14, 2025 to Aug 17, 2025v202
MinorStart date: Aug 13, 2025 to Aug 14, 2025v201
MinorStart date: Aug 11, 2025 to Aug 13, 2025v200
MinorStart date: Aug 10, 2025 to Aug 11, 2025v199
Stopped: an ongoing trial was terminated, suspended or withdrawn.
Notable: the trial’s plan changed such as a big move in its timeline or size, a new primary endpoint, sponsor or phase, or recruiting opened or resumed.
Minor: routine progress and housekeeping, such as sites added or enrollment closed.
Background:
People use virtual reality (VR) technology to play games, socialize, work, or receive medical care. Some people have "cybersickness" after using VR. Cybersickness is similar to motion sickness. Symptoms include eye strain, nausea, dizziness, or headache. The symptoms are usually mild and go away after the person stops using VR. New software called Motion Reset is being designed to reduce symptoms of cybersickness during VR use.
Objective:
To see if Motion Reset software can reduce cybersickness in people using VR.
Eligibility:
Healthy adults aged 18 to 60 years.
Design:
Participants will have 1 clinic visit that will last about 1 hour. They will answer questions about how they are feeling. They will learn how to use the VR headset and the handheld game controllers.
The study will be broken into 2 parts. For the first part, participants will be assigned to 1 of 3 groups:
Group 1 will participate in a VR experience designed to prevent cybersickness. They will view screens and move around while they press buttons on a controller.
Group 2 will participate in a VR experience that is not designed to prevent cybersickness. They will view screens and move around while they press buttons on a controller.
Group 3 will have no VR experience.
Participants will complete 2 questionnaires about their experiences in the first part of the study.
For the second part, all participants will spend up to 20 minutes playing a commercial VR game called Jurassic World Aftermath. Every few minutes, they will be asked if they are experiencing discomfort.
After playing the game, participants will complete 12 questionnaires about their experience....