Clinical Trial

The Development of a Gamified Web-based Pain Management Program (GAP) for Community-dwelling Older Adults With Chronic Pain

Recruiting
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Record status
This record was last updated October 2, 2024 (before its estimated July 30, 2025 completion). Its status may not reflect the trial's current state.
Summary
Pain Management in Older Adults: Pain significantly impacts the well-being of older adults, often leading to diminished physical abilities and a reduced quality of life. Despite this, pain management remains suboptimal, with concerns about medication side effects and a tendency to view pain as a natural aspect of aging. Consequently, many seniors are hesitant to use painkillers. As an alternative, non-pharmacological strategies such as educational programs, physical activity, massage, relaxation techniques, and music therapy are gaining traction. Innovative Non-Drug Solutions: To improve participation in non-medication pain relief methods, we suggest incorporating gaming elements into these programs (GAP). Originating in digital media in 2008, gamification has since spread across various industries. It involves adding game-like elements to activities to boost engagement, experience, and motivation. Project Goals: The aims of this initiative include creating a web-based Gamified Pain Management Program (GAP), engaging older adults with chronic pain in the development of GAP, and gathering their feedback on the program's effectiveness.
Protocol Amendment History 1 amendment
This ClinicalTrials.gov record has been amended once since 2024-04-23.
Trial Details
NCT Number NCT06387706
Lead Sponsor The Hong Kong Polytechnic University
Conditions Chronic Pain Syndrome
Enrollment 4 participants
Start Date 2023-12-01
Primary Completion 2025-07-30 (estimated)
Study Completion 2025-11-30 (estimated)
Updated on ClinicalTrials.gov 2024-10-02