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Serious Game-based Intervention in Gait Rehabilitation for Children With Cerebral Palsy

StatusRecruiting
PhaseNot applicable
Started
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Record status
This record was last updated August 24, 2025 (before its estimated December 31, 2025 completion). Its status may not reflect the trial's current state.

Record History

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  1. Notable Primary completion date: Dec 31, 2023 to Dec 31, 2025v5
  2. Notable Primary completion date changed from estimate of Jun 2022 to Dec 31, 2023
    • Study completion date: Dec 31, 2023 to Dec 31, 2025
    v4
  3. Notable Enrollment target: 40 to 14
    • Eligibility criteria expanded, about 26 words
    • Secondary endpoints: 2 to 3
    v3
  4. Notable Start date: Mar 15, 2021 to Apr 15, 2021
    • Study title shortened, about 3 words
    v2
  5. Minor Study First Submitted
  • Stopped: an ongoing trial was terminated, suspended or withdrawn.
  • Notable: the trial’s plan changed such as a big move in its timeline or size, a new primary endpoint, sponsor or phase, or recruiting opened or resumed.
  • Minor: routine progress and housekeeping, such as sites added or enrollment closed.
Cerebral palsy (CP) is defined as a group of movement and posture disorders that cause activity limitation due to brain damage during fetal development or in the first year of life. Motor activities, and in particular walking, can be affected by many factors including sensory deficits, biomechanical and postural limitations, muscle weakness and spasticity. Theories of gait training guide rehabilitation management strategies. Among these, intensification, variability and specific training of walking parameters (speed, step length, cadence) have shown their effectiveness. Delivering sensory feedback during gait rehabilitation exercises is a complementary approach to improve motor learning during rehabilitation. On the other hand, motivation is a key factor in the success of rehabilitation. The addition of walking exercises performed through a serious game in augmented reality (AR) appears relevant for the rehabilitation of children with CP after surgery. The serious game ARRoW-CP is based on the latest advances in the literature in terms of gait rehabilitation protocol but also on the results of a clinical study conducted by our team, to identify the best feedback modalities to be delivered during the serious rehabilitation game.
Trial Details
NCT Number NCT04837105
Lead Sponsor Fondation Ellen Poidatz
Conditions
(from sponsor)
Cerebral Palsy, Gait Disorders, Neurologic
Related terms Cerebral Palsy, Gait Disorders, Neurologic
Enrollment 14 participants
Start Date
Primary Completion (estimated)
Study Completion (estimated)
Updated on ClinicalTrials.gov